The Home Depot is the world's largest home improvement retailer with approximately 500,000 associates and more than 2,300 stores in the U.S., Canada and Mexico.
The Home Depot wanted to create a prototype for a virtual project manager app that can help users conceptualize, plan, and execute DIY gardening projects. This app needed to guide users from inspiration to completion, and help them maintain the finished project in the future. The app also needed to be designed in such a way that it created a relationship with the end user that would position The Home Depot as a trusted partner in the process, rather than simply being a vendor for supplies.
The Home Depot wanted to assist users in achieving the goals stated above, while also addressing the following ongoing concerns:
Key takeaways: This tool will help customers and ease burden on employees. Additionally, this tool was designed for users of all experience levels, from a first-time homebuyer to an expert.
The Home Depot wanted a prototype that represented the most vital part of the app to determine potential of a full app. After a series of meetings with subject matter experts at The Home Depot, user persona development took place. Once we had our primary target demographic(s) clearly defined, a design workshop was conducted with low-fidelity sketches and storyboarding. This exercise determined exactly what parts of the app were needed to effectively convey the potential for the full mobile app.
The app was intended to be used for ALL stages of creating a home gardening/yard improvement project. These stages include:
A key focus was to prevent users from getting discouraged in the process of planning and building their garden installation. How do we achieve this? By being a trusted resource that helps users finish what they visualized & started, thus creating an outcome in which they feel the satisfaction of succeeding at their goals.
The design workshop helped to clarify that the best area for the prototype was for the process of actually creating the installation, rather than the earlier visualization/inspiration phase. This prototype focus includes scheduling, help with the online shopping process, guidance to start and complete the project at scheduled times, and help after the project has been completed.
User flows were clear based on the design workshop and facilitated wireframing. Some considerations inherent to the project were that:
Wireframes were created through various iterations/revisions until we had all screens needed for a maximally efficient user experience. Some highlights:
Though Figma has solid prototyping functionality, proto.io was chosen as the prototyping tool because of its advanced capabilities. The goal was to really make this look and feel like a fully-developed mobile app for user testing and presentations.
User tests showed that users of all skill levels LOVE the design. Users were impressed, excited by its potential, and expressed strong desire to use this for their own projects.
The prototype also received rave reviews from the client, with lots of excitement about its potential.